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New on the Honor Pass: Ming - Bard of Judgment (Recommended)

2024-09-02 14:49:01

1.Hero Introduction

2.Skin Display

3.Skill Introduction

4.Equipment Recommendations

 

1. Hero Introduction

In the background story, Ming's origin is very mysterious. He suddenly appeared in Chang'an, able to predict the future accurately, which amazed everyone. Empress Wu Zetian believed in him deeply, but his true intentions remain unknown. Ming has white hair, a graceful demeanor, and carries a mysterious artifact.

 

2. Skin Display

Currently, Ming has very few skins, with only one rare skin "Heavenly Official". This Honor Pass skin is of epic quality, very visually appealing with stunning costumes and effects. The price is also very affordable; this Honor Pass only requires 388 Tokens to obtain two epic skins, so I highly recommend everyone to purchase it!!!

Passive: Two purple musical scores with floating notes above them.

Basic Attack: A string of golden musical scores with floating notes above them.

Skill 1: Throws a golden scroll that, when connected to a teammate, turns into a solid purple chain.

Skill 2: When connected to an enemy, a golden chain appears, and there are yellow light circles around the enemy's body and feet.

Skill 3: While reducing his own health, the enemy's health also decreases. A purple light circle appears on the enemy's body, emitting light.

 

3.Skill Introduction

(1)Passive Skill: Good Omens

Heal

Damage

Passive

Description:Every 5s, the next Basic Attack deals 70 (+100% Physical Attack) (+20% Magical Attack) magical damage and steals Health from the hit enemy, restoring 210(+40% Magical Attack) Health to the linked teammate and to Ming.Hitting a non-hero enemy unit only restores 50% Health.

Note: Ming's basic attack has a longer range. When using the first skill to link with a teammate, he can keep distance from enemies and attack them with basic attacks. Every 5 seconds, he can heal himself and the linked teammate. Ming, like Yao, heavily relies on teammates. These two heroes are like pieces of equipment, providing significant buffs to individual teammates. However, they are vulnerable in team fights and can easily die, so it's important to pay attention to positioning and not get too close to enemies due to this passive skill.

 

(2)Skill 1: Time - Carefree

Enhance

Damage

CD: 3s

Mana Cost (50)

Description:Ming throws his instrument. lf it hits a teammate, it links to them. lf it misses, it automatically links to a teammate within range. The instrument increases the linked teammate's main attack stat by 20 (1 main attack stat = 1 Physical Attackor 2 Magical Attack) and their Attack Speed by 10%.Enemies who touch the link take 25 (+25% Magical Attack) magical damage every 0.5 s.

Passive: Increases his Physical Attack by 30, Magical Attack by 75, and Movement Speed by 7%.

Note: This skill can provide physical or magical bonuses to teammates. It's usually best to follow the jungler or marksman. Following the jungler can speed up their jungle clearing, allowing them to support side lanes faster. Many choose to follow the marksman because the physical attack and attack speed bonuses he provides make the marksman very powerful during the development phase.

 

(3)Skill 2: Mastery - Glide

Enfeeble

Damage

CD: 3 s

Mana Cost (50)

Description:Ming throws his instrument. lf it hits an enemy hero, it links to them. lf it misses.it automatically links to an enemy hero within range. The instrument reduces the linked enemy's Physical and Magical Defense by 10%.Enemies who touch the link take 25 (+25% Magical Attack) magical damage every 0.5 s.

Passive: Increases his Physical and Magical Defense by 15%.

Gains vision of the linked enemy.

Note: This skill synergizes well with the first skill. If linked to both a teammate and an enemy simultaneously, your team's output increases, and the enemy's defense decreases, making it easy to eliminate enemies. This skill can also scout bushes, providing vision for teammates.

 

(4)Skill 3: Peace - Longevity

Heal,Damage

CD: 40 s

Mana Cost (120)

Description:After channeling for 0.75 s, Ming deals true damage to an enemy linked to his instrument and restores Health to a linked teammate.If the instrument is linked to 1 target, Ming spends 600 (+125% Magical Attack) of his own Health to deal an equal amount of true damage to the target if it's an enemy, or to restore an equal amount of Health if it's a teammate.lf the instrument is linked to 2 targets, Ming steals 600 (+125% Magical Attack)Health from the enemy and gives it to the teammate.If the targets die before Ming finishes channeling, 70% of the cool down is returned. The Health spent is slowly restored over 5 s.

Note: Simply put, if linked only to a teammate, this skill can transfer some of your own health to the teammate, with your own health gradually recovering. If linked to both a teammate and an enemy, you can extract health from the enemy to give to your teammate. This skill is like providing a large health package to your teammate, making it very useful for protecting the carry during team fights.

 

4. Equipment Recommendation

In most cases, Ming is recommended to purchase Guardian -Redemption , which can protect the carry in team fights while providing shields to other teammates. You can also consider purchasing Dawnlight, as Ming provides a small shield to teammates when hitting enemies. Other equipment and glyphs mainly focus on purchasing items related to health regeneration, defense, and magic power. Items like Ominous Premonition , Succubus Cloak , and Longnight Guardian            Resists burst damage are used to enhance health regeneration and defense, while items like Augur's Word and Savant's Wrath are used to increase magic power. You should adjust your equipment based on the needs of the match. For glyphs, it is recommended to carry Harmony, Void, Saint, and Hunt.


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