Hugo is the new character in Zenless Zone Zero Version 1.7—let’s take a look at his skills!
▍Basic Attack
Basic Attack: PlaceHolder
Press to activate.
Unleashes up to 4 strikes, dealing Physical DMG and Ice DMG.
Hold down during the 3rd and 4th strikes to extend the chainsaw attack duration.
Basic Attack: PlaceHolder
When XXX is in the White Heat mode, press to activate.
Unleashes a ranged strike that is considered an interrupt attack, dealing Ice DMG.
The power of this attack increases with the charge level of White Heat.
Character is invulnerable while using this skill.
▍Special Attack
Special Attack: PlaceHolder
Press to activate.
Unleashes 2 slashes. The 1st slash deals Ice DMG, while the 2nd slash deals massive Ice DMG.
Hold down during the 2nd slash to extend the duration of the skill.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: PlaceHolder
When XXX is in the Special state, press to activate:
Spins around, dealing massive Ice damage.
Character is invulnerable while using this skill.
▍Assist
PlaceHolder
When the active character is knocked back, press to activate:
Continuously strikes enemies in front, dealing Ice DMG.
Character is invulnerable during the attack.
Defensive Assist
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Placeholder
Press after a Defensive Assist to activate:
Charge and slash enemies in front, dealing Ice DMG.
Character is invulnerable while using this skill.
▍Dodge
PlaceHolder
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack
Press during a dodge to activate.
Launch a dashing attack at enemies in front, dealing Physical damage.
Dodge Counter: PlaceHolder
Press during a Perfect Dodge to activate.
Continuously strikes enemies in front, dealing Ice DMG.
Hold down during the attack to quickly Ice Mark enemies in front.
Character is invulnerable during the attack.
▍Chain Attack
Chain Attack: PlaceHolder
When a Chain Attack is triggered, select the Agent to activate:
Unleashes a series of powerful strikes at enemies in a large area, dealing massive Ice damage.
Character is invulnerable while using this skill.
Hold or
during the first three hits to extend the attack duration.
Ultimate: PlaceHolder
When Decibel Rating is at Maximum, press to activate:
Throw a spinning scythe that deals massive Ice DMG.
Character is invulnerable while using this skill.
▍Core Skills
Core Passive: Final Verdict
When [Chain Skill: Fate Trick] hits enemies, Hugo’s ATK increases by 20%, and Crit DMG increases by 25% for 6 seconds. When the finishing blow of [Enhanced Special Skill: Soul Hunt: Chastise] or [Ultimate: Blasphemer] hits enemies in an Imbalance State, the Final Verdict effect triggers:
The finishing blow’s damage multiplier increases based on the remaining Imbalance duration when Final Verdict activates.
Base multiplier increase: 1000%.
For remaining Imbalance time ≤ 5 seconds: +280% per remaining second.
For remaining Imbalance time between 5–15 seconds: +100% per remaining second.
Maximum total increase: 3400%.
When [Enhanced Special Skill: Soul Hunt: Chastise] hits enemies not in Imbalance State, the Imbalance value it accumulates increases by 20%.
Upon Final Verdict activation, the enemy’s Imbalance State ends immediately, and Imbalance value is instantly accumulated based on remaining Imbalance time:
+5% Imbalance value per remaining second, up to 25% of the enemy’s maximum Imbalance value.
Additional Ability: Overture of the End
Triggered when there are other Breaker or Support characters in the team:
Damage from [Chain Skill: Fate Trick] increases by 15%, with an additional 35% damage against normal enemies.
When Final Verdict triggers, the move’s damage increases by 40%.
Using [Enhanced Special Skill: Soul Hunt: Chastise] to trigger Final Verdict against normal enemies restores an additional 20 Energy, with this energy recovery effect triggering at most once every 30 seconds.
PlaceHolder
When there are other Strike Agents in the squad, and after an enemy is Stunned, the Stun DMG multiplier they receive is increased by 20%, stacking up to 5 times.
▍Hugo Mindscape Cinema
1. Son of Hatred
When a shot hits an enemy, it applies 1 stack of [Pierce] to the target.
[Pierce] stacks up to 4 times.
When a Slash hits an enemy, it consumes all [Pierce] stacks.
Each [Pierce] stack consumed increases the Skill's CRIT Rate and CRIT DMG by 9% and 9% respectively.
This effect stacks up to 9 times.
When an enemy recovers from being Stunned, all [Pierce] stacks are removed.
2. Inner child
When Ultimate: PlaceHolder hits an enemy, if the enemy is Stunned, it will trigger the Execute effect.
Execute deals an additional 200% to 1000% (based on the number of Stun stacks) ATK of damage and removes Stun.
This damage does not apply to enemies that are already Stunned.
3. Fruit of the poisonous tree
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
4. Dramaturgy
When the shot hits, gain 100 points and 1 SP.
When the shot hits, gain 50 points and 0.5 SP.
5. Nirvana
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
6. Crown of Thorns
When [EX Special Attack: PlaceHolder] and [Ultimate: PlaceHolder] hit an enemy whose Stance is not Broken, [Stance Break] the effect of the skill is triggered.
When [Stance Break] is triggered, the skill's damage multiplier is increased by 50% of the original multiplier.
When [Stance Break] hits, gain a stack of [Stagger].
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